Session 4

Where the PCs finally leave the city behind

Getting things back on track, the players started off tonight’s session by spending advances and gaining some new abilities.

Back to the story:
A couple of days after the last events in the forest, the characters had a chance to rest and recuperate. Bastian also took the time to tend to the plant he had found in the forest. With a bit of luck and skill, he salvaged the plant that was nearly damaged beyond repair after the group fled the minotaur that sought to make a meal of them.

Gorfrey didn’t get to experience the thrills of the forest as he had been tending to some paperwork for the dwarfen engineers guild.

This morning, the group headed over to the Red Moon Inn where they met with Herr Hendrick who had already prepared the wagon for the trek to Grunewald Lodge. Herr Hendrick was feeling much better after having used some of the cuttings from the plant that Bastian had provided.

The trip took the better part of a day. By late afternoon the party had noticed shadowy figures trailing the wagon, flitting through the trees that ran alongside the old road they were following to the lodge. The barest glimpse of red was enough to cause the wood elf Taya to loose an arrow into the woods. The arrow didn’t seem to connect.

After about another hour and some, the wood elf had held off long enough, despite the Gorfrey’s protestations that they should wait in case they were being herded into an ambush. Taya reasoned that if they were headed into an ambush, it would be better to take the fight to them first. She then loosed an arrow that connected with something that never came out after them. However, there were several other beastmen willing to take up the slack.

As the beastmen swarmed the wagon, the driver, egged on by Herr Hendick, whipped the horses into a run. Some of the beastmen managed to catch on to the side of the wagon. Others, caught off guard by Gorfrey pulling out his crossbows and fixing them with a baleful stare, missed the side of the wagon, one even falling under wheel, and had to give chase.

Thus began the chase that brought the wagon to the walls of Grunewald Lodge. Along the way, the trio had to deal with multiple ungors throwing themselves along the sides of the wagon, clamboring over the sides and trying to end the lives of those who had dared come through the forest. The gor that was leading them on seemed to be herding the wagon towards the lodge.

After a brief run from the bestmen, the horses rounded a bend and the characters could see the walls surrounding the lodge as the forest opened up into a glade many yards across the left a wide open field that the trio realized would allow those maybe guarding the walls could see across and potentially help the trio. At the same time, another group of beastmen came out onto the road behind the wagon looking to end the lives of the wagon’s occupants as well as those of the inhabitants of the lodge. Herr Hendrick’s reaction was to scream more at the driver as well as to let loose with a string of invectives that impressed even the dwarf.

As the wagon covered the grassy field, the trio and Herr Hendrick noticed the gates being closed as they drew near. Herr Hendrick renewed his invectives and the trio let out a collective groan as the beastmen renewed their efforts. At this point, the (now) two gor latched onto the back of the wagon with their curved horns peeking over the edge.

As one of the gor deftly jumped up onto the wagon, Gorfrey reacted by grabbing the nearest heavy object in the back of the wagon and throwing it at the gor. As the barrel exploded in a frothy mist, Gorfrey realized it had been a barrel of ale. The collective “NOOOO” from the walls surrounding the lodge let him know that his effort had not gone unnoticed. He knew he would have to come up with a response to that.

After a few more exchanges of blows with the beastmen, the trio made one final collective blow. Bastian and Taya successfully landed solid slashes with their weapons that ended the lives of the two gors that had nearly overwhelmed them. This broke the morale of the ungors, who turned to flee into the woods. Taya was able to kill a couple of the retreating beastmen with accurate shots from her recently acquired bow. The satisfaction she felt as she collected their ears left her with a smirk.

Overheard during the game:


I most emphatically do not recommend the venison. But the soup was good.

Session 4

Very true… Except that happened with the next session (session 5), not this one.

Session 4

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